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August 2, 20264 min read

Android App Theming With Material You and Dynamic Color

Material You lets your app adopt colors from the user's wallpaper while still keeping a brand identity. Here's how dynamic color works in Compose, how to support it without losing your brand, and the dark-theme details that matter.

Material YouThemingJetpack ComposeAndroidDynamic Color
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Material You brought something genuinely new to Android theming: apps that pick up colors from the user's wallpaper, so the whole system feels personal and coherent. It's a lovely effect, but it raises a real question for app developers — how do you embrace dynamic color without your brand dissolving into whatever someone set as their background? The answer is a deliberate theming setup that treats dynamic color as an option, not a takeover.

How Dynamic Color Works

On Android 12 and up, the system generates a color scheme from the user's wallpaper, and your app can opt into using it. In Compose, that's a dynamic color scheme you pass to your

code
MaterialTheme
.

kotlin
val colorScheme = when {
    dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S ->
        if (dark) dynamicDarkColorScheme(context)
        else dynamicLightColorScheme(context)
    dark -> DarkColors
    else -> LightColors
}
MaterialTheme(colorScheme = colorScheme, content = content)

The structure to notice: dynamic color is one branch, and you always have your own brand scheme as the fallback for older devices and for users or screens where dynamic color doesn't fit.

Decide Where Brand Wins

The key design decision is which surfaces follow the wallpaper and which stay branded. For many apps, letting the general UI adopt dynamic color while keeping a few signature brand elements fixed is the right balance — the app feels personal but still recognizably yours. For a brand-heavy app, you might keep your own scheme entirely and skip dynamic color. There's no universal answer; what matters is making it a conscious choice rather than either ignoring Material You or surrendering your identity to it wholesale.

Use Semantic Color Roles

The thing that makes Material theming robust is that you never reference raw colors in your UI — you reference roles.

code
primary
,
code
onPrimary
,
code
surface
,
code
onSurface
,
code
error
. Each role has a defined relationship to the others, particularly around contrast. When you build with roles instead of hardcoded hex values, your UI automatically works across light, dark, and dynamic schemes, because each scheme defines those roles appropriately. Hardcoding a color is what breaks in dark mode or under dynamic color; using the role is what makes a single UI render correctly everywhere. This is also why my rule is never to hardcode colors and always pull from the theme.

Get Dark Theme Right

Dark theme is not just inverting colors. Proper dark surfaces are dark grays, not pure black, and elevation is expressed through subtle surface tinting rather than shadows. The

code
onSurface
and
code
onBackground
roles have to maintain readable contrast against those dark surfaces. The way to catch problems is to actually test both themes — flip the system setting and walk every screen — because a color that's fine in light mode can become unreadable in dark, especially anything you hardcoded instead of pulling from a role. I treat a dark-mode pass as a required step, not an optional polish.

Test Across Wallpapers and Versions

The catch with dynamic color is that it changes per user, so you can't fully predict it from one device. I test with a few very different wallpapers to make sure the app stays legible and pleasant across the range of schemes the system might generate, and I verify the static brand fallback on devices below Android 12. The combination — embrace dynamic color where it adds delight, keep a solid branded fallback, and build everything on semantic roles — gives you an app that feels at home on Material You without losing its identity or breaking on older phones.

The thread tying all of this together is that good theming is a system, not a pile of color choices. When your UI is built on semantic roles and your theme cleanly branches between dynamic, light, and dark schemes, supporting a new mode is nearly free, because every screen already asks for

code
primary
and
code
onSurface
rather than a specific hex. When it's built on scattered hardcoded colors, every new mode is a manual sweep through the whole app hunting for the values that break. The upfront discipline of routing everything through the theme is what buys you Material You support, dark mode, and dynamic color almost for free later. It's the same lesson as everywhere else in app development: a little structure early turns what would be painful changes into trivial ones.

Key Takeaways

  • Treat dynamic color as one branch with your own brand scheme always available as the fallback for older devices and key surfaces.
  • Consciously decide which surfaces follow the wallpaper and which stay branded, rather than ignoring or fully surrendering to Material You.
  • Build UI on semantic color roles (
    code
    primary
    ,
    code
    onSurface
    , etc.), never hardcoded hex, so it adapts across light, dark, and dynamic schemes.
  • Do dark theme properly — dark grays over pure black, tint-based elevation, readable contrast — and test every screen in both themes.
  • Test dynamic color across several wallpapers and verify the static fallback below Android 12.
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Sudarshan Chaudhari

AI Systems Builder / Product Engineer

Bangkok, Thailand

Solo Android developer with 13+ years in QA, building Android apps, AI automation systems, and developer tools at SudarshanTechLabs.

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